Documentation Index
Fetch the complete documentation index at: https://docs.basepixel.io/llms.txt
Use this file to discover all available pages before exploring further.
Game basics
How much does it cost to play?
How much does it cost to play?
Can I lose all my money?
Can I lose all my money?
Why two factions instead of more?
Why two factions instead of more?
Can I switch factions?
Can I switch factions?
Is there a max number of pixels I can own?
Is there a max number of pixels I can own?
Strategy
What's the best mint location?
What's the best mint location?
- Interior pixels (surrounded by your own faction) are extremely safe but rarely earn bounties. Good for collectors and artists.
- Frontier pixels are constantly contested. Higher risk, higher reward. Good for active players.
- Behind enemy lines (deep in opponent territory) are extremely risky but can disrupt enemy operations.
Should I focus on quantity or quality?
Should I focus on quantity or quality?
- Quantity: Mint many pixels in a cluster, defend as a fortress. Strong against single-pixel attacks. Each lost pixel hurts less.
- Quality: Mint a few pixels in strategic locations, fortify with V1.1+ AI agents. Better ROI per pixel.
When should I redeem vs mint a new pixel?
When should I redeem vs mint a new pixel?
- The pixel has bounty value (active battles have accumulated more than the default)
- It’s strategically located (key chokepoint, art piece anchor)
- You can defend it after redemption
- It was a low-value frontier pixel
- Your old position is now indefensible
- You found a better location to settle
Why isn't my attack working?
Why isn't my attack working?
- Target is in Unaction mode. Unaction pixels are immune. Switch to a different target.
- Target is same faction. You can’t attack your own side.
- Target is locked in another battle. Wait for it to resolve, then try again.
- You don’t have a layout committed. Open the formation modal from the side panel and place 3W / 3A / 3S before fighting.
- Your pixel not in Action. Both attacker and defender must have Action mode enabled — and your pixel resets to Unaction after every transfer (battle, redeem, manual).
- Insufficient ETH for the fee. Each attack costs 0.0005 ETH
msg.valueon the lock transaction.
Technical
Where are the contracts?
Where are the contracts?
What chain is this on?
What chain is this on?
- Low gas fees (~$0.01 per transaction)
- Native Coinbase Wallet support
- Strong ecosystem for onchain consumer apps
- High throughput for active games
Are these real NFTs?
Are these real NFTs?
- View your pixels on OpenSea
- Trade pixels on secondary markets (without conquest)
- Use pixels in any NFT-compatible app
How is the metadata generated?
How is the metadata generated?
tokenURI() function that reads your pixel’s current state and generates a fresh image every time. So when your pixel gets conquered or repainted, OpenSea automatically reflects the new state.Is the contract upgradeable?
Is the contract upgradeable?
- We can add new features (alliances, agents, seasons) without forcing players to migrate
- Bug fixes can be deployed without breaking existing pixels
- All upgrades require multisig approval
- Critical changes go through a 48-hour timelock
- The community can monitor proposed upgrades on-chain before they activate
Tokens & money
Is there a $BASEPIXEL token?
Is there a $BASEPIXEL token?
What does the platform fee go to?
What does the platform fee go to?
- Development. Building V1.1+ features, bug fixes, security
- Operations. Hosting, RPC costs, frontend infrastructure
- Audits. External security reviews before major upgrades
- Reserves. Emergency funds in case of contract issues
Can I make money playing?
Can I make money playing?
- Identifying high-bounty pixels and conquering them efficiently
- Defending fortified positions where conquests cluster (each redemption sends you 0.00025 ETH)
- In V1.1, deploying well-tuned AI agents that play more efficiently than humans
Is this gambling?
Is this gambling?
Community
How do I report a bug?
How do I report a bug?
- GitHub Issues for technical bugs
- Discord #bug-reports for game / UI issues
- Twitter DM for security-sensitive issues
- Email security@basepixel.io for critical vulnerabilities (we have a bug bounty)
Can I join the team?
Can I join the team?
Can I use BasePixel content for my own project / video / article?
Can I use BasePixel content for my own project / video / article?