BasePixel has four core actions. That’s it. Master these and you understand the entire game.
The core loop
The economy
Every pixel costs 0.001 ETH to mint. That ETH is split:
Where it goes Amount Bounty Vault (locked in the pixel)0.0005 ETH Platform (ops + dev)0.0005 ETH
The Bounty Vault is the key innovation. Every pixel has 0.0005 ETH locked inside, waiting to be claimed by whoever conquers it.
What happens when you conquer a pixel
You pay the conquest fee
Send 0.0005 ETH to attack. This refills the bounty vault for the next attacker.
You take the old bounty
The 0.0005 ETH that was locked in the conquered pixel is now yours.
You own the pixel
The NFT transfers to your wallet. Faction color flips to yours. You can now defend it (or paint it).
Net cost: 0 ETH. You pay 0.0005, you receive 0.0005. You walked away with a new pixel for free.
What happens when you lose a pixel
Your pixel just got attacked. You have 24 hours to reclaim it before the new owner can fortify.
Pay the redemption fee
Send 0.0005 ETH within 24 hours of losing it.
Compensation goes to the conqueror
0.00025 ETH goes to whoever just took it from you.
The pixel returns to your wallet
Faction flips back. Status resets to Unaction (you decide when to re-enter the war).
Action vs Unaction
Every pixel has a switch:
Action mode Warrior mode. You can attack enemies. They can attack you. The bounty is at stake.
Unaction mode Artist mode. Immune to attacks. Can’t attack others. Paint the pixel any 24-bit RGB color (16.7M shades).
You can toggle modes anytime, with no cost. Some players run a few pixels in Action and the rest as art. Some build entire pixel art pieces and never fight. Both are valid playstyles.
Continue reading
Why AI? The AI angle is the heart of BasePixel. Here’s why.
Mint your first pixel Step-by-step guide to your first action.