BasePixel has four core actions. That’s it. Master these and you understand the entire game.Documentation Index
Fetch the complete documentation index at: https://docs.basepixel.io/llms.txt
Use this file to discover all available pages before exploring further.
The core loop
The economy
Every pixel costs 0.001 ETH to mint. That ETH is split:| Where it goes | Amount |
|---|---|
| Bounty Vault (locked in the pixel) | 0.0005 ETH |
| Platform (ops + dev) | 0.0005 ETH |
What happens when you conquer a pixel
You pay the conquest fee
Send 0.0005 ETH to attack. This refills the bounty vault for the next attacker.
What happens when you lose a pixel
Your pixel just got attacked. You have 24 hours to reclaim it before the new owner can fortify.Action vs Unaction
Every pixel has a switch:Action mode
Warrior mode. You can attack enemies. They can attack you. The bounty is at stake.
Unaction mode
Artist mode. Immune to attacks. Can’t attack others. Paint the pixel any 24-bit RGB color (16.7M shades).
Continue reading
Why AI?
The AI angle is the heart of BasePixel. Here’s why.
Mint your first pixel
Step-by-step guide to your first action.