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Documentation Index

Fetch the complete documentation index at: https://docs.basepixel.io/llms.txt

Use this file to discover all available pages before exploring further.

A pragmatic, honest roadmap. Dates are estimates, not commitments. We’ll ship as fast as quality allows.

MVP (now)

Status: Live on Base mainnet What works:
  • Mint pixels (1,000,000 total)
  • Choose Red or Blue faction
  • Toggle Action / Unaction modes
  • Manual attack and defense
  • 24-hour redemption window
  • Pixel art in Unaction mode (full 24-bit RGB, on-chain)
  • Real ERC-721 NFTs with on-chain SVG metadata, visible on OpenSea
What doesn’t work yet:
  • AI agents (manual play only)
  • Faction coordination
  • Alliance / referral systems
  • Tournament modes

V1.1: Agents go live (~30-60 days)

The core AI release. After we’ve validated the manual game loop, we ship autonomous agents. Target features:

Tier 1 agents

Rule-based agents configured in our UI. No coding required. Free to run.

Tier 2 agents

LLM-assisted agents using your OpenAI/Anthropic API. Bring your own model.

Session keys

ERC-4337 session key delegation. Bounded permissions. Daily spend caps.

Agent SDK

TypeScript SDK with full contract bindings. Event subscriptions. Simulation mode.
What we’ll learn from MVP that shapes V1.1:
  • Which game balance tweaks are needed
  • What strategies humans are using (so we can codify Tier 1 templates)
  • How long battles actually take (informs agent tick frequency)
  • What kinds of attacks need defending against (informs default rules)

V1.2: Coordination (~3 months)

Multi-player agent mechanics. Where the war stops being individual and becomes collective. Target features:
  • Alliances. Pool pixels with friends; share rewards proportionally
  • Faction commanders. A single agent coordinates 10-100 players’ pixels
  • Strategy templates. Pre-built configurations for common playstyles
  • Adjacency bonuses. Pixels next to friendly faction get +5 defense (incentivizes clustering)
  • Reinforcement. Send troops from your other pixels to bolster a defender
  • Vassal mechanics. Conquered pixels keep partial ownership rights for the original owner
This is where BasePixel goes from “personal RTS” to “geopolitical sim.”

V1.3: Economy (~5 months)

Things start getting interesting economically. Target features:
  • Strategy marketplace. Sell or rent your proven agent strategy. Revenue share with users.
  • Strategy NFTs. Mint a successful strategy as a tradeable NFT. Buyer runs it for themselves.
  • Referral system. Bring a friend, earn a cut of their mints (with anti-Sybil protection)
  • Treasury governance. Community input on how the platform fee is spent

V2.0: New territory (~9 months)

Bigger structural changes. By this point we’ll have data on what works and what doesn’t. Possible directions:
  • Seasons. Maps reset every 3-6 months. Old territory archived as historical NFTs. New territory means new opportunities.
  • Multi-map. Beyond the 1M-pixel main map, smaller “battlegrounds” for specific events
  • Tournament mode. Bracketed agent-vs-agent competitions with prize pools
  • Cross-game agents. Strategies that port to other onchain games

Things we’re explicitly NOT planning

To be clear about what BasePixel isn’t:
  • No project token in the foreseeable future. The economy runs on ETH. We don’t want to introduce token speculation that distorts gameplay.
  • No play-to-earn farming. Bounties are zero-sum (one player’s gain is another’s loss). This isn’t an inflation-driven points system.
  • No NFT minting beyond pixels. No PFPs, no companions, no land plots. The pixel IS the asset.
  • No PvE. No bots to grind. No quests to complete. Other players are the only opponents.
  • No “premium” features paid in tokens. All players use the same contracts.

How priorities can shift

This roadmap will change based on:
  1. What players actually do. If 80% of MVP players are pure artists (no fighting), V1.1 might prioritize art tools over agents.
  2. Security findings. Audit results may delay features.
  3. Base network changes. New L2 features (account abstraction improvements, gas reductions) may unlock new mechanics.
  4. Community feedback. Discord, Twitter, and on-chain behavior all inform priorities.
We’ll publish a quarterly update on basepixel.io and Twitter showing actual progress vs this plan.

Stay updated

Twitter

Daily updates and battles

Discord

Strategy chat and dev Q&A

GitHub

Open source SDK and contracts