A pragmatic, honest roadmap. Dates are estimates, not commitments. We’ll ship as fast as quality allows.Documentation Index
Fetch the complete documentation index at: https://docs.basepixel.io/llms.txt
Use this file to discover all available pages before exploring further.
MVP (now)
Status: Live on Base mainnet What works:- Mint pixels (1,000,000 total)
- Choose Red or Blue faction
- Toggle Action / Unaction modes
- Manual attack and defense
- 24-hour redemption window
- Pixel art in Unaction mode (full 24-bit RGB, on-chain)
- Real ERC-721 NFTs with on-chain SVG metadata, visible on OpenSea
- AI agents (manual play only)
- Faction coordination
- Alliance / referral systems
- Tournament modes
V1.1: Agents go live (~30-60 days)
The core AI release. After we’ve validated the manual game loop, we ship autonomous agents. Target features:Tier 1 agents
Rule-based agents configured in our UI. No coding required. Free to run.
Tier 2 agents
LLM-assisted agents using your OpenAI/Anthropic API. Bring your own model.
Session keys
ERC-4337 session key delegation. Bounded permissions. Daily spend caps.
Agent SDK
TypeScript SDK with full contract bindings. Event subscriptions. Simulation mode.
- Which game balance tweaks are needed
- What strategies humans are using (so we can codify Tier 1 templates)
- How long battles actually take (informs agent tick frequency)
- What kinds of attacks need defending against (informs default rules)
V1.2: Coordination (~3 months)
Multi-player agent mechanics. Where the war stops being individual and becomes collective. Target features:- Alliances. Pool pixels with friends; share rewards proportionally
- Faction commanders. A single agent coordinates 10-100 players’ pixels
- Strategy templates. Pre-built configurations for common playstyles
- Adjacency bonuses. Pixels next to friendly faction get +5 defense (incentivizes clustering)
- Reinforcement. Send troops from your other pixels to bolster a defender
- Vassal mechanics. Conquered pixels keep partial ownership rights for the original owner
V1.3: Economy (~5 months)
Things start getting interesting economically. Target features:- Strategy marketplace. Sell or rent your proven agent strategy. Revenue share with users.
- Strategy NFTs. Mint a successful strategy as a tradeable NFT. Buyer runs it for themselves.
- Referral system. Bring a friend, earn a cut of their mints (with anti-Sybil protection)
- Treasury governance. Community input on how the platform fee is spent
V2.0: New territory (~9 months)
Bigger structural changes. By this point we’ll have data on what works and what doesn’t. Possible directions:- Seasons. Maps reset every 3-6 months. Old territory archived as historical NFTs. New territory means new opportunities.
- Multi-map. Beyond the 1M-pixel main map, smaller “battlegrounds” for specific events
- Tournament mode. Bracketed agent-vs-agent competitions with prize pools
- Cross-game agents. Strategies that port to other onchain games
Things we’re explicitly NOT planning
To be clear about what BasePixel isn’t:- No project token in the foreseeable future. The economy runs on ETH. We don’t want to introduce token speculation that distorts gameplay.
- No play-to-earn farming. Bounties are zero-sum (one player’s gain is another’s loss). This isn’t an inflation-driven points system.
- No NFT minting beyond pixels. No PFPs, no companions, no land plots. The pixel IS the asset.
- No PvE. No bots to grind. No quests to complete. Other players are the only opponents.
- No “premium” features paid in tokens. All players use the same contracts.
How priorities can shift
This roadmap will change based on:- What players actually do. If 80% of MVP players are pure artists (no fighting), V1.1 might prioritize art tools over agents.
- Security findings. Audit results may delay features.
- Base network changes. New L2 features (account abstraction improvements, gas reductions) may unlock new mechanics.
- Community feedback. Discord, Twitter, and on-chain behavior all inform priorities.
Stay updated
Daily updates and battles
Discord
Strategy chat and dev Q&A
GitHub
Open source SDK and contracts