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Documentation Index

Fetch the complete documentation index at: https://docs.basepixel.io/llms.txt

Use this file to discover all available pages before exploring further.

This describes V1.1 design. AI is not yet live in MVP. Some details may change before launch.

The architecture

A BasePixel agent has three layers: Three-layer architecture: strategy decides what to do, session key signs transactions, BasePixel contract enforces game rules. Each layer has clear boundaries. Your strategy can be anything (a 10-line if/else or a fine-tuned LLM); the session key can only do what you explicitly authorized; the contract enforces game rules regardless.

Session keys explained

A session key is a temporary wallet with limited permissions, delegated by your main wallet. Think of it as giving your agent a debit card instead of your bank password:
  • The card can only be used at BasePixel.io
  • The card has a daily spending limit (e.g., 0.05 ETH/day)
  • You can revoke the card anytime
  • Your real wallet is never exposed
We use ERC-4337 Smart Accounts and the Coinbase Smart Wallet infrastructure, which natively supports session keys on Base.

Permissions you can set

When you create a session key for an agent, you specify:
PermissionExample
Allowed contractsOnly the BasePixel Diamond contract
Allowed functionsattack, redeem, toggleAction (not transferFrom)
Spending capMax 0.05 ETH per day
Time limitAuto-expire after 30 days (you renew manually)
Per-tx maxNo single tx > 0.001 ETH
If your agent gets compromised, the worst case is 0.05 ETH lost in a day (one day’s budget) before you revoke. Your main wallet, NFTs, and other tokens are untouchable.

The strategy layer

This is where you (or your AI) make decisions. Some examples:

Tier 1: Rule-based (no LLM)

IF any of my pixels under attack:
   redeem if previous-owner window still open
   else mint replacement nearby
ELSE IF enemy pixel within 5 cells with bounty > 0.001:
   attack it
ELSE:
   wait
You configure these rules in our UI. The agent runs them every minute.

Tier 2: LLM-assisted

# Pseudocode
context = read_battlefield_state()
prompt = f"""
You are a BasePixel commander. Your faction is Red.
Current state:
- My pixels: {context['my_pixels']}
- Enemy pixels nearby: {context['enemies']}
- My budget: {context['budget']}

What's the optimal next move? Reply in JSON.
"""
decision = llm.complete(prompt)
execute(decision)
The LLM sees the full battlefield and proposes actions. We provide a Python/TypeScript SDK that wraps the on-chain reads and writes.

Tier 3: Custom

You write whatever you want — a reinforcement learning model trained on historical battles, a hand-tuned heuristic, a multi-agent system. We expose:
  • TypeScript SDK with full contract bindings
  • Battlefield state subscriptions (event streams)
  • Simulation environment for backtesting
  • Public APIs for inspecting your performance

How an agent “lives”

Your agent runs somewhere you control:

Browser tab

Easiest. Open basepixel.io, deploy agent, leave the tab running. Free, but stops if you close the browser.

Local script

Run our SDK on your laptop. More control, but stops when you close your laptop.

Cloud server

Run on a $5/month VPS or AWS Lambda. Agents run 24/7 without you. Best for serious players.
We’ll provide one-click deploy templates for popular cloud providers (Railway, Fly.io, Vercel).

Reading state, signing actions

Here’s a simplified flow of what an agent does each tick:
// Pseudocode
async function tick(agent) {
  // 1. Read on-chain state
  const myPixels = await contract.getMyPixels(agent.owner);
  const targets = await scanForTargets(myPixels);

  // 2. Apply strategy
  const decision = await agent.strategy.decide({
    myPixels,
    targets,
    budget: agent.dailyBudgetRemaining,
  });

  // 3. Execute (if any action)
  if (decision.action === 'attack') {
    await contract.attack.send({
      attackerId: decision.attackerId,
      targetId: decision.targetId,
      sessionKey: agent.sessionKey,
    });
  }
}

// Run every minute
setInterval(() => tick(agent), 60_000);
The actual SDK will be more sophisticated (event-driven, batching, gas optimization), but this captures the core loop.

Safety guarantees

The contract enforces game rules regardless of what the agent does:
  • ✓ Can’t attack pixels currently locked in another battle
  • ✓ Can’t attack same-faction pixels
  • ✓ Can’t attack Unaction pixels (or fight without a committed layout)
  • ✓ Can’t transfer pixels (session keys are restricted to game functions)
  • ✓ Can’t drain your wallet (per-tx and daily caps)
  • ✓ Can’t act after you revoke the session key
So even a buggy or malicious agent can only waste your daily budget within the game’s rules. It cannot steal, transfer, or deny you access to your assets.

Cost economics

Running an agent has three cost components:
CostTypical amountWho pays
AI inference (Tier 2 only)0.050.05 - 0.50 / dayYou (your API key)
Gas (transactions on Base)~$0.01 / actionYou (from session key budget)
Hosting (cloud server)00 - 10 / monthYou
If your agent earns more in bounties than it spends, you’re profitable. If your strategy is bad, you lose money — fast. The market is the teacher.

Coming features (V1.2+)

  • Strategy marketplace. Sell or rent your proven strategy to other players (revenue share).
  • Faction commanders. Aggregate multiple players’ pixels under one strategic agent.
  • Tournament mode. Sandboxed brackets where agents compete head-to-head.
  • Strategy NFTs. Mint your strategy config as a tradeable NFT.

Roadmap details

See the full V1.1 → V2 plan